Level design is also excellent with plenty of surprises and hidden areas. Switching between 2D and 3D sections as the game does could have been a disaster but works well. I ther's any negatives it's the difficulty spikes and shortness of the game however the game is very replayable with lost of things to find and collect. Bad - *A bit short *Difficulty spikes combined with slightly floaty controls and lead to occasional frustration. … Expandīeautiful game marred by poor controls. That Beautiful game marred by poor controls. The game looks great, I will give it that much and the added voice narration is a nice touch. That said, I find the controls to be extremely frustrating and I have been playing games (including the original Genesis game which I adore) since the Atari 2600. Since this is a platformer, the jumping mechanic needs to be spot on and it is not even close. For starters, Mickey's jump has no momentum when you jump he will instantly stop forward movement in mid jump if you let up on the controls. In addition the jump is super sensitive to joystick movement the tiniest deviation will suddenly switch the direction of his jump which led me more often than not to weird under/over corrections constantly leading to missing the edges of platforms and inadvertently coming down in front of enemies and getting hit. Adding even more harm to jumping is the fact that there seems to be something off with the game detecting the player pressing the jump button. I was always running face first into enemies when I know I pressed jump, but Mickey didn't jump. The original game got jumping so right, down to the animation where Mickey's foot always pointed at where his jump was taking him. As an animator myself, I always reference the Mickey's jump animation from the original game as the gold standard, which makes this remake all the more disappointing for me.
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